Resto druid classic talents

Forgot your password? Restoration has several viable builds for end game PvE content. This is probably the first build that you will use upon hitting 60, mainly focusing on healing in early dungeons and raids.

Swiftmend provides some solid burst healing for a tank that is in danger, and the rest of your talents really do well at buffing your other healing spells, specifically RejuvenationRegrowthand Healing Touch.

This is a solid, well rounded healing build that lets you put out HoTs on the tank to keep him up while also being able to cast Healing Touch to efficiently heal the group.

This build ends up not being super optimal for raids once you need to focus more on raid healing than tank healing, but can serve you well early on when you need that versatility in your healing toolkit. While the points in Restoration are pretty set and do not offer much room for personal choice, the extra points in Balance are yours to do with as you please.

Some Druids prefer to put 5 points into Improved Wrath for the option to do damage when you need to, and it potentially enables you to quest and go out into the world alone without needing to swap specs to a DPS specialization.

It is up to you how to spend these points. Moonglow is the primary pickup in this talent build, along with Nature's Grace. This requires 24 points into the Balance tree, which means you do not have enough points to take Swiftmend deep into the Restoration tree.

However, this is very much worth the trade because of the amazing Mana efficiency that Moonglow provides. Swiftmend is not a great raid healing spell, and Moonglow allows you to more efficiently use Healing Touch on the raid for solid, low-Mana healing. This is a great build to use once you start raiding when you still have not great gear and need the extra Mana efficiency.

While you need the 24 points in Balance, the first 20 points are yours to do with as you please. Same as before, you can really pick and choose any of the talents here based on your personal preference. This is the best end game healing build that you will eventually swap to. The main focus of this build is the high output of healing through casting Regrowth repeatedly. This build works because of the synergy between two talents: Improved Regrowth and Nature's Grace. With Nature's Grace, your spells get a lower cast time after the previously casted spell crits.

With Improved Regrowth, your Regrowth gets a huge boost to its crit chance, meaning you can cast Regrowth repeatedly and get lots of value out of Nature's Grace because your Regrowth will be critting frequently, proccing it much more than usual. While you need the 21 points in Balance for Nature's Gracethe first 20 points are yours to do with as you please. This guide has been written by Impakt. He also has been a classic theorycrafter and enthusiast for many years.

Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. WoW Classic. Diablo III. Diablo IV.

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Borderlands 3. Overwatch 2. General Leveling Guide. Leveling Guides by Class. Druid Leveling Guide. Hunter Leveling Guide. Mage Leveling Guide. Paladin Leveling Guide. Priest Leveling Guide.Category: Class GuidesDruid Guides. Following is a list of the best gear available to a healing druid pre-raid in WoW Classic, in ascending order followed by the total stats of the top items. It is based on the basic assumptions and valuation of stats explained below.

Items available from quests besides Argent Dawn Rewards might not be taken into account. Drop rates are from atlas loot, so they might differ a little.

The maximum enchants i. Mp5 increases mana reg and is just cheaper than spirit in terms of itemization. Int increases your starting mana pool, meaning its more efficient in short fights than in longer ones; also it gives crit.

Spirit increases mana reg. The exact valuation and weighting of the stats is, as always, a question of taste and playing style. Stamina is worth nothing anymore, because you will have enough life to survive anyway. These changes are reflected best by a second value for the midgame content i call HEP2, based on a reevaluation of stats as follows:.

These final changes are reflected by a third value for the endgame content i call HEPNAXX, based on another reevaluation of stats as follows:. Valuation of stats The exact valuation and weighting of the stats is, as always, a question of taste and playing style. This comment form is under antispam protection.

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Notify of. You are going to send email to. Move Comment.In PvP they can cope with just about anything: carrying flags, healing, killing players, controlling targets The Resto Druid is undoubtedly the support specialization of choice, regardless of the type of content. The PvE Swiftment Build focuses on the effectiveness of your big cast and instant heals, including Gift of Nature and Improved Healing Touchto the detriment of effective management of your mana.

With this build, you are effectively what is called a 'manavore': some spend all their money, you spend all your mana. On the other hand, you gain access to two incredibly powerful skills in desperate situations: Nature's Swiftness and Swiftmend.

This specialization is not the best, and should only be used by one or two Druids per raid in general. The Moonglow Build is exclusively dedicated to PvE and is in all aspects similar to the previous build, with two exceptions.

On one hand, you lose access to Swiftmend — and therefore a "panic button" in case of desperation — but on the other hand, you are able to use Rejuvenation more often. Also, with the help of Moonglowyou'll be spending a lot less mana. As a result, you are much better able to handle long fights.

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Finally, the gameplay changes quite a lot, since you're not relying on long-casting spells anymore but on many small HoTs that allow you to activate Gift of Nature.

The PvP Moonglow Build is similar to its PvE counterpart, with the only difference being that instead of fetching points from the Balance tree to buff Thornsit focuses more on the Feral Combat Tree in order to gain access to Feral Charge and various other very interesting PvP bonuses. This tank build makes for an excellent flag carrier and healer in PvP. There is no priority, strictly speaking, as a healer. However, here are the spells you should use and in which situations.

Respect the rank of each proposed spell, because mana is a real problem in WoW Classic and using a lower ranked spell allows you to save mana without sacrificing healing. Rebirth is the only resurrection spell available to the Druid.

Although it has a long CD 30 minutesit can be used in combat and is likely to save the group if one of the main Tanks dies. Note : Don't forget to bring Ironwood Seeds with you, as one is required for every use of Rebirth.

Innervate is an ability available to all Druids, and is especially powerful when used on a Healer who's running out of mana, or on a caster DPS having similar issues. Gift of the Wild. Gift of the Wild is essential to any raid group. This is the equivalent of the Mark of the Wild, but for the entire group, saving you a lot of time and mana. Note : Don't forget to bring Wild Thornroot with you, as one is required for each use of Gift of the Wild.

The Tauren is one of only two races that can be a Druid, alongside the Night Elf. Endurance is very good for tankiness, and War Stomp is useful in many situations. Finally, Nature Resistance is useful in certain cases, and makes them slightly tankier. In addition to Quickness giving them a slight gain in survival, Shadowmeld is another decent racial which can see some benefit, allowing you to hide or drop from combat quickly.

Although less useful for a Druid, you can use this to dip out of combat then use cat stealth to escape.

resto druid classic talents

World of Warcraft: Classic has a number of races to choose from, and making that choice has long-term consequences. You don't want to regret your choice later, so we've broken down the races in our tier list for WoW: Classic. If you follow our advice on professions, Herbalism is an excellent choice.

Classic Restoration Druid Healer Guide

Paired with Alchemyyou can be almost self-sufficient. Even if you don't choose Alchemy, it allows you to farm components for your guild or to sell to the Auction House, making a small fortune. Alchemy is one of the most important professions in World of Warcraft because it allows for the creation of flasks and various potions, some more useful than others.

The Druid does not need to opt for a particular crafting profession to make a specific armour set, so it's the ideal class for Alchemy.Forgot your password? If you play with Warmode on, we have your PvP talents covered as well. Talents can be freely changed when out of combat and in a rested XP area such as an inn or a capital city. Moreover, Tome of the Tranquil Mind and Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

Optimizing talents on a contextual basis is the highly recommended method of setting up your build. That being said, the builds listed below are very well rounded and should give you good results. Prosperity is generally a terrible choice unless coupled with Soul of the Forest which is not a recommended talent in the first place.

Cenarion Ward is a good talent in almost all situations. It is a strong, efficient heal that synergises with your Mastery: Harmony and Flourish. Abundance can be a strong talent both in dungeons and in raids. It provides stronger spot healing for dungeon healing and an efficient filler for raid healing.

You should only be using this talent on fights or in dungeons where you use Regrowth a lot. Usually, this is the case for weeks with Grievous or Burstingor on fights with heavy hitting debuffs.

In this tier, you will have to choose between two movement talents. Wild Charge has a much shorter cooldown and travels the distance required a bit faster than Tiger Dash. The downsides are: a requirement to have a friendly person in range and a need to use a macro.

Tiger Dash 's biggest downside is the fact that it replaces Dash. The movement speed increase is very strong, it is very easy to use. Although cooldown is a bit too long, Tiger Dash should be a fine choice, especially for dungeons and solo content.

In this tier, the default choice should be Guardian Affinity. The passive damage reduction you gain is extremely valuable during progression content, and even the active abilities can be very beneficial. Notably, Frenzied Regeneration can be used after taking heavy damage in order to heal yourself for free.

In cases where you expect to take a heavy hit, you should put Rejuvenation on yourself beforehand to make Frenzied Regeneration even stronger. Balance Affinity could be used for fights where the raid is spread out, due to the passive increase in the range of your abilities.

WoW Classic 39 Druid Twink Guide

A 5-yard increase is not much and will only see niche use on fights where both your survivability is not important and players are spread far enough for 5 yards to make a difference. Feral Affinity offers the unique ability to deal substantial damage, both single target and AoE. This can be useful on progression content, to help your raid beat enrage timers, while leaving you with healthy amount of Mana for healing phases.

For a few encounters, a passive movement speed increase can be considered as the sole reason to pick this talent. The choice between these talents is irrelevant in terms of your performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics. That said, Typhoon will probably be the most useful talent in the majority of fights and dungeons. Cultivation offers a passive increase to your Rejuvenation healing, increasing your Mastery synergies.

Incarnation: Tree of Life is a very strong cooldown.Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you may not be able to execute some actions. Please download a browser that supports JavaScript, or enable it if it's disabled i. Restoration druids are strong assets to most guilds in classic if they are played correctly.

They provide some unique abilities other healing classes do not. Only alliance class with Nature's swiftness shaman have it as wella second instant heal with a 15s cooldown SwiftmendRebirth battle resurrectInnervate which should be given to a top healer which can often be themselves or a top caster dps situationally, Faerie Fire a debuff that should be used on every encounterMark of the wild2x heal over time spells for encounters with constant raid damage banned from some raidsRemove CurseAbolish Poison.

The Moonglow build makes druids arguably the most mana efficient healers for progression content. The Swiftmend build is actually an optimal flag carrying build and arguably the best druid player vs.

The Regrowth build can arguably pump the highest healing per second of any healer as long as the raid can kill content fast enough that the mana inefficient playstyle can be sustained. So you can drop the weights of all the other stats, especially "mana per 5 seconds" since moonglow is so efficient. Best in slot for every phase Best in slot restoration The Classic list Flag carrier gear Balance player vs.

Darkmoon Card: Blue Dragon In theory it's better than Shard of the scale as soon as you get closer to phase 3 best in slot gear, but in reality it's often worse than Mindtap Talisman.

It's all about how much spirit you have on your gear. Darkmoon Card: Blue Dragon does not proc on heal over time ticks only on the initial cast. The Aura of the blue dragon proc is spirit based regen only. Throw it on for fast paced trash, or for content that require a lot of dispels, or for content that you just find yourself really mana starved even while full consuming.

Here are some graphs showing difference for various spirit levels. To break even the fight should be 52 casts, which is seconds or longer. Stat weight Stat weights generally go points per "mana per 5 seconds", points per spell critical, points per spirit, They change based on needs, but this should get you a generally accepted best in slot list. Healer stat weights are ever changing based on the fight and everything happening.

Using a one size fits all stat value is a bad idea for a healer. More mana or "mana per 5 seconds" is useless if you don't consume that mana, for example. This penalty is calculated before talent reduce, so Improved Healing Touch does not affect this penalty.

Like the Cast Time Penalty, this does not affect the base heal, but the bonus healing added to the basic spell.

Talents Improved Rejuvenation and Gift of Nature only increase the base heal amount. The two talents are multiplicative, giving Improved Regrowth just increases the chance your direct heal will be a critical heal.

Improved Regrowth is additively stacking with spell critical. Swiftmend do not benefit from the increased rejuvenation duration tier 2 set bonus. Reflection has no extra benefit to regen 5 second after you last spent mana. Reflection stack additively with the tier 2 Meditation set bonus.Forgot your password? The guide will cover everything from talent choices, gameplay and rotation, and useful racial bonuses.

Druids are the jack of all trades, but master of none. This is especially true in WoW Classic PvP, but being "the master of none" is not necessarily a bad thing for a Druid. Druid's versatility and ability to adapt to any situation is what makes them incredibly strong in PvP, and actually best in certain situations where that ability to shift between roles is critical.

All of the specs are viable in PvP, but Restoration is the most commonly played due to its strong healing over time spells, control spells, and an ability to kite that no other healer has. In fact, for competitive battlegrounds, Restoration Druids are the preferred flag carriers in Warsong Gulch. You can succeed as a Druid in PvP with any spec, but it is important to focus less on your actual specialization, and more on the many tools that Druids have in their toolkit.

There are a nearly unlimited number of Druid builds for PvP, ranging from Feral-Resto hybrids to pure Boomkin builds, named for their enormous Starfire crits. This guide will cover a common build for each specialization, but do not be afraid to try out new things, experiment, and create your own builds. There are two common variations to the build, both focusing on different things. If you are looking to perfect your gear for Balance in PvP, you can find the recommended BiS gear for Balance in our guide below.

Classic Restoration Druid Healer Spec, Builds, and Talents

The first build is a full "Boomkin" build, where the goal of the build is to secure the target long enough for you to get full Starfire casts off, which has insane burst potential. You kite around while healing through instant-cast spells like Rejuvenationusing Entangling Roots and Nature's Grasp when you can to keep them controlled long enough to get Starfire casts off.

Due to your Vengeance talent, Starfire has incredible burst potential if it crits, which can potentially surprise someone with the burst, even killing them from relatively high health.

This build picks up everything important in the Balance tree, including talents such as Moonkin Form and Improved Starfirewhich some other builds choose to skip. The main goal of this build is to maximize your Starfire crits to allow you to burst down your opponent after kiting them around and letting your damage over time spells tick.

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Moonfire and Insect Swarm are still staples in this build as with any caster Druid build, and will provide a constant source of damage while you run around. A great tip for this build is to plan your setup carefully; if you try to cast a Starfire without the proper control and setup, chances are it will get stopped somehow. Control your target first with Entangling Rootsan Engineering grenade, or have another person help you out. Unlike the "Boomkin" build, this build chooses to take a more defensive and controlled talent setup as opposed to focusing on the burst potential of Starfire.

This build instead will use Wrath when you can cast, which deals less damage, but has a much shorter cast time. The main focus of this build is to kite around, healing yourself and playing defensively in Dire Bear Form while your Moonfire and Insect Swarm slowly chips away at the target's health.The Druid is one of the most interesting and fun classes to play, whether you are Twinking or not. They can do a lot of things and fill a lot of roles.

This is actually great though, because it makes your choice simple and clear. There are a lot of professions to choose from, which can make deciding which ones to go with hard. Fortunately, one of the coolest professions is also an absolute necessity for a Twink of any class.

What follows is a description of each of the Professions that should be of interest to a level 39 Twink Druid and why.

resto druid classic talents

For Twinks of any class, this profession is an absolute must-have. Along with all of the engineering gadgets and doodads you get before reaching in engineering, there are some seriously fantastic items at this level that are of extreme use in PvP. Make sure you get all of them. In the hands of a Druid, it is even more annoying to Mages, as Druids, themselves being shape shifters, are virtually immune to the spell.

So Mages will avoid wasting the cooldown on them.

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This is extremely useful and can quickly turn the tables on any caster in the game. All of these items are incredibly useful in PvP and are the best engineering has to offer at this level. Not to mention all of the fun fireworks and pet companions you can make.

Enchanting is probably the best choice for players who are not supporting their Twink with another character. It has few expensive reagents that must be truly gathered, most being products of disenchanting items you are already likely to pick up.

It also offers lucrative selling opportunities with the many materials you will acquire from breaking down all of the Green and Blue items you do not need. If you are being supplied herbs and reagents by another character, then Alchemy can be an extremely useful Profession to endeavor upon.

The ability to simply create the many potions and elixirs that offer decided advantages in PvP at this bracket, instead of having to go shop for them, almost pays for itself. The gathering Professions are not at all useful to a Twink Druid.

Another use for for Alchemy, Leatherworking and Tailoring is to sell the various high level components and transmutes that only these Professions can craft. The Well Fed Buff. There are many foods that offer the highest possible Well Fed bonus at this level. The Dragonbreath Chili is of particular help to Druids who use their animal forms a lot, as they do not benefit from weapon enchantment procs.

The chili allows Feral Druids to add an elemental proc to their repertoire.

resto druid classic talents

Alternatively, you could simply purchase them off of the AH. Take any opportunity you can to fish, because each time you fish is a chance to catch a rare fish that can earn you some good money.

Use them. The following is a description of all of the abilities available to a Druid at level 39 that are useful to a Twink and some tips on how to use them best. Druid abilities break down into three groups. Balance, Feral Combat and Restoration. Remember that a Druid at this bracket is all about being versatile.

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